2010-01-23, 05:24 PM
Existing V1.0.6(Full) + New V1.0.6(Patch)
Updated files are:
* DATA\ENEMY\TEXTURE\
BarrelHit1.txr (increased)
c_taru.txr (increased)
kald2.bmp (increased)
kald.bmp (increased)
kald.txr (increased)
* DATA\ITEM\MODEL\
None (Same as included existing V1.0.6 Full)
* DATA\MAP\
12.evt (updated)
12.mpx (updated)
21.evt (updated)
21.mpx (updated)
* PARAM\
ENEMY.PR2 (updated)
ENEMY.PRM (updated)
NPC.PRM (updated)
SHOP.DAT (updated)
SYS.DAT (updated)
Result:
* V1.0.3(Full) + New V1.0.6(Patch) = NG
* Existing V1.0.6(Full) + New V1.0.6(Patch) = NG
* Existing V1.0.6(Full) + New V1.0.6(Patch) + ENEMY.PR2[JAN,03,2010,11:40](included V1.05 Patch) = OK
Japan is midnight now.
I sleep, Sorry.
Updated files are:
* DATA\ENEMY\TEXTURE\
BarrelHit1.txr (increased)
c_taru.txr (increased)
kald2.bmp (increased)
kald.bmp (increased)
kald.txr (increased)
* DATA\ITEM\MODEL\
None (Same as included existing V1.0.6 Full)
* DATA\MAP\
12.evt (updated)
12.mpx (updated)
21.evt (updated)
21.mpx (updated)
* PARAM\
ENEMY.PR2 (updated)
ENEMY.PRM (updated)
NPC.PRM (updated)
SHOP.DAT (updated)
SYS.DAT (updated)
Result:
* V1.0.3(Full) + New V1.0.6(Patch) = NG
* Existing V1.0.6(Full) + New V1.0.6(Patch) = NG
* Existing V1.0.6(Full) + New V1.0.6(Patch) + ENEMY.PR2[JAN,03,2010,11:40](included V1.05 Patch) = OK
Japan is midnight now.
I sleep, Sorry.