2010-01-26, 05:22 PM
(2010-01-26, 12:21 PM)darchangel link Wrote: I think it was in the old forums, John posted a picture of a forest and a waterfall.
His trees were made up of larger shapes and it was the texture that defined were we saw the foliage, with other parts painted black so they would not be visible in som.
They looked like full trees, but did not slow your game down.
We don't really have any very efficient trees. I plan to do one tree model that will be dense but detailed / relying on textures much more than polygons. I'm going to also break it up in a set so you build the tree with limbs and pieces so that hopefully people can be more creative and Som will be less likely to have parts of the tree (versus the whole tree) disappear. I even plan to do one small area that will be like overgrown with this sort of tree forming the walls of the area more or less. So it will need to be fast.
Som doesn't do LOD other than mipmapping built in to Direct X, so you gotta be pretty middle of the road when thinking about crafting models for it.