2010-02-10, 02:45 PM
(2010-02-09, 02:25 AM)dmpdesign link Wrote: Well you are in the right place, and welcome, its nice to have you aboard!
To move forward in any event you need to use the 'control active leaf' function within an event itself.
For example...if you wanted to have a character say a couple different things each time you interact with them you would set up an event with leaf 01 using display message (standard) followed by a control active leaf. See the picture below.
You only have to add counter values if you need the event to happen under certain conditions...like if a player is a certain level, or has a certain item.
For map pieces and objects...shoot me an email at [email protected] and I will give you everything I know to get you started.
Don't forget to mention the bug in that instruction when changing the "active leaf" of another event. Ie. if you do so the present event/leaf will short circuit (end)
PS: If you just go knocking out the ceilings of map pieces (guessing what you mean) you will very likely experience weird effects where stuff around the piece becomes invisible, because Som assumes you can't see thru the ceiling of such pieces and therefore tries not to display stuff you shouldn't be able to see. I don't think we actually know how to customize existing graphics in pieces yet other than textures. Someone correct me if I'm wrong.