2009-05-31, 07:12 AM
Btw... for some inside info... because the Weeping Willow trees seem so out of place amidst the dead world of DoM. I'm planning on setting up an interesting scenario, where the Phantom Rod item allows you to talk to the willow trees. You'll most likely be able to get the rod just after entering the Path of Sorrows map (2nd in natural order)
Basically the willow trees are older than the kingdom and have a special life source connected to the Tree of Life. Anyway, the function of talking to them will just give you hints to help you along thru the game in different ways... because I won't want any guides of this version, much less official. I won't be helping the players out in any way. I don't mind them writing their own guides Gamefaqs style (these games should have a Gamefaqs page btw)
But that is sort of a grey area considering the game will be open source. I'd rather people not use the source files to solve the game. It shouldn't be that hard anyway. I might keep the sources under lock and key until some months / someone wants to seriously use them. There won't be any in-game or out of game maps. And there are no "REVEAL" items, and no indicator of any secrets
PS: Most of the willow trees will be exclusively around the castle's outside areas (probably not in the final courtyard area) ...with just a few around the starting area. Another thing I'm planning on doing, is making most of the NPCs first words to you happen automatically when approached. Because it just seems unnatural to initiate a conversation where you never say anything :P
Basically the willow trees are older than the kingdom and have a special life source connected to the Tree of Life. Anyway, the function of talking to them will just give you hints to help you along thru the game in different ways... because I won't want any guides of this version, much less official. I won't be helping the players out in any way. I don't mind them writing their own guides Gamefaqs style (these games should have a Gamefaqs page btw)
But that is sort of a grey area considering the game will be open source. I'd rather people not use the source files to solve the game. It shouldn't be that hard anyway. I might keep the sources under lock and key until some months / someone wants to seriously use them. There won't be any in-game or out of game maps. And there are no "REVEAL" items, and no indicator of any secrets
PS: Most of the willow trees will be exclusively around the castle's outside areas (probably not in the final courtyard area) ...with just a few around the starting area. Another thing I'm planning on doing, is making most of the NPCs first words to you happen automatically when approached. Because it just seems unnatural to initiate a conversation where you never say anything :P