2010-02-11, 07:57 PM
Alright, heres what you need to do. (1) once your happy with your blender results, click file> Export.
(2) Meta works well with OBJ files, so I would recomend exporting to OBJ. Export to obj in a place you can find.
(3) open metasequoia(shareware VER) and click File>open, open your OBJ file *Meta is not as intense as blender so you will have to correct the brightness of of your phongs or blinns or whatever mats you used, * ALSO IMPORTANT... you must assighn a texture(s) to ALL surfaces or they will look funny in SOM.... OK once it looks pretty simular as the blender version save as an MQO file of the same name..
(4) Open MetaesquoiaLE (freeware version) open your Meta file, Click Save as, From the dropdown down menu select Direct X or .X...Save as an .x file of the same name. USE CAMEL TYPE it's better for .x files and ease of converting..IE 'NewModelFile.x'
(5) go to your hard drive and in your C:\ drive make a simple new Folder name liked 'NEW'.. Store all your textures and the X file, and the x2mdo tool in that folder..... Finally click Start>Run type command..... then 'cd:\' (Without ' ofcourse) then type 'cd\new' now simply type 'x2mdo.exe newmodelfile.x' if you have everything in there and your model is less than 12,500 k you now have a working SoM model made from blender:) Happy Modeling........ PS to answer your email add my name to your pm list and if I am home when you are, I WILL walk you through this process or building map pieces:) and just for your info Map pieces are 200x200 Centimeters or 2x2 meters don't use feet or iunches as Som was made in japan:)........My PM is [email protected] please add me to your list :)
(2) Meta works well with OBJ files, so I would recomend exporting to OBJ. Export to obj in a place you can find.
(3) open metasequoia(shareware VER) and click File>open, open your OBJ file *Meta is not as intense as blender so you will have to correct the brightness of of your phongs or blinns or whatever mats you used, * ALSO IMPORTANT... you must assighn a texture(s) to ALL surfaces or they will look funny in SOM.... OK once it looks pretty simular as the blender version save as an MQO file of the same name..
(4) Open MetaesquoiaLE (freeware version) open your Meta file, Click Save as, From the dropdown down menu select Direct X or .X...Save as an .x file of the same name. USE CAMEL TYPE it's better for .x files and ease of converting..IE 'NewModelFile.x'
(5) go to your hard drive and in your C:\ drive make a simple new Folder name liked 'NEW'.. Store all your textures and the X file, and the x2mdo tool in that folder..... Finally click Start>Run type command..... then 'cd:\' (Without ' ofcourse) then type 'cd\new' now simply type 'x2mdo.exe newmodelfile.x' if you have everything in there and your model is less than 12,500 k you now have a working SoM model made from blender:) Happy Modeling........ PS to answer your email add my name to your pm list and if I am home when you are, I WILL walk you through this process or building map pieces:) and just for your info Map pieces are 200x200 Centimeters or 2x2 meters don't use feet or iunches as Som was made in japan:)........My PM is [email protected] please add me to your list :)