A couple issues- Draw Distance is glitchy and control issues

#2
First off, it's not a mod. Second, the maps are built by tiling 3D map pieces, so I'm guessing that is what you mean by "not lined up". Third, the sky being visible is normal, and your really don't have control over such things from the player pov. If you have a problem with any of these idiosyncrasies, know that they are just part of the charm of a Sword of Moonlight game.

EDITED: Meant to add that I recently noticed that if you look closely you can see the sky indoors in KF2/just KF in the states (US)

I am in the process of rectifying most all of this stuff via a custom programmed extension framework (see the Ex stuff floating around here)

You can remap the keyboard with Ex and take full advantage of your control pad via it if you're willing to invest that much into playing the game.

Some resolutions make the menu textures miss align on the odd pixel, but otherwise bigger is better, and you probably won't see much performance gain from lower resolution unless your playing in 16bit mode.... which personally I like for the stark effects, but Todd does not recommend for DD.


PS: I never actually used the starting dagger so don't expect to be without a better weapon for very long. I went thru most of the game with the Leather Studded top, but I think Todd added more armor or something to later releases. I rather liked the Gladiatorial esthetic of the armor, but I think that might be lost now.
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Re: A couple issues- Draw Distance is glitchy and control issues - by HolyDiver - 2010-02-14, 03:20 PM



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