A couple issues- Draw Distance is glitchy and control issues

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(2010-02-14, 05:16 PM)dmpdesign link Wrote: I have contemplated raising the draw distance and releasing a version for folks with top end machines that won't see any significant graphical lag from it. ‎  I wish SOM could be optimized to run better, but I think it may just be that it was designed for older directx code maybe?

I don't know that further draw distances would change anything really. The distance already seems pretty far for a KF game (or am I wrong?)

Quote:To Holy-
Yes, I see this ALOT more on my vista machine than on my xp one. ‎  In fact a majority of the time my Vista machine will just flat out stop responding from controller pad inputs until i exit game and restart it. ‎  Keyboard functions always seem to work just fine though.

What I'm curious about is more like sometimes key presses are just lost (have no effect) ...it might occur with controller buttons also but I'm only positive I've seen it with the keyboard. Anyway I will keep trying to get to the bottom of it over time, though not necessarily very intentionally. My gut is this is something that was fixed in the patch, but I was wondering if people have been plagued by it. Speaking of which the KF1 game that installs off the disc is plagued by the un-patched exe. We should definitely prepare a stand-alone download of the KF1 game built with a patch Som installation. I have a feeling just swapping out the exe's in the game folder would go a long way towards fixing it, but I also know there are differences in the files output by a patched build. I want to translate the KF1 remake pretty soon also, as soon as we work out all the bugs via the DD translation process.
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Re: A couple issues- Draw Distance is glitchy and control issues - by HolyDiver - 2010-02-15, 07:07 PM



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