2010-02-18, 08:34 PM
First off, I sent this image to Todd last night because the forums as usual were unaccessible. I wanted to post it in the thread created by the poster who was having "draw distance" issues, because I thought maybe I should not have dismissed that as just Som's normal draw distance "paradigm".
This screenshot is not from RGB emulation (software device) mode. I run Som in software mode all the time so I can debug Ex against it in window mode. Neither is Direct3D disabled... if it was, DD would've refused any mode other than software.
I've never seen this prob with Dom. As a professional I'm hard pressed to guess what is going on in this screenshot. I wonder if it might be a function of DD's further than usual draw distance. I'd have to know something about the pieces/objects involved to make a definitive ruling, but it is worth observing that this weirdness only happened to certain pieces/objects.
Next up, Todd made it clear to me last night that his custom skies in DD are not working on either my new Vista machine, or my old XP machine. What seems to happen is the first layer of sky is completely opaque and no blending occurs.
I don't know about the "yellowish" fog I described in the waterfall area on the way to Thedeck's stronghold. I'd have to trek over there in the game to confirm that. But I don't recall the custom sky Todd informs me should appear in this area. I want to remind Todd that fog and sky are too different things in the map editor. Also it's very possible a white fog just appears yellow because the caves being "shrouded" by it are basically yellow. I do not recall fog in the central village/woods area. Use of fog in DD appeared to be sparing to me, I figured Todd did not think it fit in general. But he tells me most maps should have fog.
Anyway, yeah I'm disappointed in the sky thing, and am surprised about this weird behavior. The first time I played DD on that computer (while we were debugging Ex) I started from a save game in central corridor area and everything seemed fine. I wonder if that might be a lead of sorts??
This screenshot is not from RGB emulation (software device) mode. I run Som in software mode all the time so I can debug Ex against it in window mode. Neither is Direct3D disabled... if it was, DD would've refused any mode other than software.
I've never seen this prob with Dom. As a professional I'm hard pressed to guess what is going on in this screenshot. I wonder if it might be a function of DD's further than usual draw distance. I'd have to know something about the pieces/objects involved to make a definitive ruling, but it is worth observing that this weirdness only happened to certain pieces/objects.
Next up, Todd made it clear to me last night that his custom skies in DD are not working on either my new Vista machine, or my old XP machine. What seems to happen is the first layer of sky is completely opaque and no blending occurs.
I don't know about the "yellowish" fog I described in the waterfall area on the way to Thedeck's stronghold. I'd have to trek over there in the game to confirm that. But I don't recall the custom sky Todd informs me should appear in this area. I want to remind Todd that fog and sky are too different things in the map editor. Also it's very possible a white fog just appears yellow because the caves being "shrouded" by it are basically yellow. I do not recall fog in the central village/woods area. Use of fog in DD appeared to be sparing to me, I figured Todd did not think it fit in general. But he tells me most maps should have fog.
Anyway, yeah I'm disappointed in the sky thing, and am surprised about this weird behavior. The first time I played DD on that computer (while we were debugging Ex) I started from a save game in central corridor area and everything seemed fine. I wonder if that might be a lead of sorts??