2009-04-04, 12:48 PM
Fog is a very specific function pretty much always performed on hardware save for when everything is done in software. It's basically per pixel... so if you KF game is fogging the cutoff should appear very gradiated (per pixel) and round. The effect I'm seeing right now is straight (not round) and has only two or three gradiations.
I'm going to monkey with the system options some...
I'm going to monkey with the system options some...