2010-03-06, 09:30 AM
Hello all, As you all Know FBTW will have a few farm like settings, and I have built some corn fields, Well what cornfield would be complete without one of these guys........ I am showing this because this is anonther example of my "Mabjects" the Cross is a map piece, and the scarecrow is an object, This method allows one to make fantastic looking LARGE objects, that A don't cause slowdown..... B can make pieces with two seperate colisions(Buildings you can walk in with better detail) and C equal your poly ratio of normaly large memory consuming objects, into large objects without flicker or disapearing issues as map pieces do not disapear at angles large objects do............... and besides I spent two days on this guy had to show it to my peeps:)............ML