2010-03-13, 10:51 PM
The only game that comes to mind that even attempted this in the slightest bit was morrowind, which had a few different style tracks that would rather seamlessly drift into each other depending on whether the player was in combat or in town or whatever.
By no means am I saying this is anything like what youre describing, but it is the start of an attempt to move in that direction.
Tom no doubt has a shit ton of extremely good tracks for a KF style game that could implement what youre talking about. The DOM soundtrack, Trismegistus tracks and the ones he put in DD are excellent, and there are definitely parts of each that could be stripped out to make mood music dependant on whats happening in game.
Come to think of it...Trismegistus itself sort of explored this musical style as well...only giving the player hints of bits of music during certain events and situations. The more I think on it, that game really was very clever.
Tom I know others have asked (and I know its off topic) but what say you to helping me makea guide for Tris some time?
By no means am I saying this is anything like what youre describing, but it is the start of an attempt to move in that direction.
Tom no doubt has a shit ton of extremely good tracks for a KF style game that could implement what youre talking about. The DOM soundtrack, Trismegistus tracks and the ones he put in DD are excellent, and there are definitely parts of each that could be stripped out to make mood music dependant on whats happening in game.
Come to think of it...Trismegistus itself sort of explored this musical style as well...only giving the player hints of bits of music during certain events and situations. The more I think on it, that game really was very clever.
Tom I know others have asked (and I know its off topic) but what say you to helping me makea guide for Tris some time?
- Todd DuFore (DMPDesign)
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