2010-03-14, 06:12 AM
Wow thanks, Holy Diver, I have to agree with you in a lot of respects about the sharing of SoM made objects, and I enjoy sharing, parts, thoughts and ideas, I feel that if certain bugs can be worked out of the system, and the advances continue, SoM be be a great platform... I hope that by putting great stuff on the board, that others will get creative, and post what they make, and happiness will be had by all I also sell my objects to the general public at 3d studio and they are hi-res, but I re-do them so to speak for SoM.... Meaning I dumb them down quite a bit, I have to use lower textures, and reduce poly's. I GIVE away all my som pieces. thanks for the props, I love SoM, and will continue to help folks get the same feelings that I have , even after FBTW is complete, P.S Your right about the shirt. When I SoM ed it I guess you would call it I lowered the poly count on the shirt and was too lazy to re-atlas the whole thing to fix the flannel on the shirt. Once I saw it it in SoM, I kinda dug the effect and decided to keep it as is....... ok ok you got me I am just damb lazy to reatlas the whole thing again:) but here it is for anyone else whom wants it as it works for any field setting, I have several types of corn parts too if any request them........ two kinds of 3-D and two kind of 2-D ultra low poly for BIG fields.......... Key point the cross is a map piece..... You MUST put the following textures in your map texture directory.......WOOD, GROUND and PIN1STUMP....... put all the other textures INCLUDING , WOOD into your Object Model Directory, yall should know where the rest go, if not go rectify and read some earlier post my hands hurt from typing right now.......... I have not made a map icon as of yet so you would want to make one that fits YOUR map set....... Once you place the map piece, you just place the scarecrow as an object.. it's defaulted to go go right on the cross perfectly no alignment needed, and the size of 1.0 is perfect........ ans as always ....Happy Modeling.............ML