CP data and other fun Stuff...

#1
Hello all, for months I have been working with MDL files and .cp files to see how they tick and in a way discover secrets to help us make custom Baddies, and townsfolk....... Well many have tried to alter .cp files , and (included myself) tried to alter MDL files.... As we all know they break easily, making testing slow and painful, so many give up, NOT ME.... NOT EVEN CLOSE... So Todd asked me to keep my findings quiet till I had some more data, I have enough, now to maybe get thoses who could help to do so, and is fun info for newbies, so enjoy my findings......... 1 SoM being primative is a good thing, Almost every action in som is seperated, like a node based system, that being said, I know beyond a showdow of a doubt , WHAT .CP FILES ARE, and what they do..... .CP files are detailed movement and timing details for the MDL Files to work with, they also have Shadow output... the MDL file it's self has the models basic movement paterened in the hex file, simular to the CP file, but is station to the model only .... NO MODEL in SoM can move without a .CP that being said you can make anything move with clever hex editing, not too tough in fact, only problem I have is not being to isolate to shadow detail of the file YET.... 2........CP switching is a great way to to raise your creatures or NPC's speed or attack paterns, no more zombies that move faster than knights, this works on NPC's as well, just rename any OTHER .CP to match the one you want to alter(Make a back up of course duh) ‎  until you get the desired speed and pattern , have to turn shadows off though, till I find how to swap them correctly:) ‎  3....Lastly with simple .CP AND PRF hex editing you can make enemys with other enemies attacks, and npc's that turn on you and become enemies, pretty nifty stuff HUH? well over the next few I will post more pics of my work and give more details , but for now I must rest, ...... I leave you with the catapillar that moves super fast and has the tripple fire ball attack, Not mist like default:).....More to Come, Happy modeling.............ML


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Messages In This Thread
CP data and other fun Stuff... - by Madison Lastrega - 2010-03-18, 07:20 AM
Re: CP data and other fun Stuff... - by dmpdesign - 2010-03-18, 01:09 PM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-03-18, 11:52 PM
Re: CP data and other fun Stuff... - by dmpdesign - 2010-03-19, 12:34 AM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-03-19, 06:16 AM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-03-19, 08:52 AM
Re: CP data and other fun Stuff... - by dmpdesign - 2010-03-19, 03:21 PM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-03-19, 10:19 PM
Re: CP data and other fun Stuff... - by Verdite - 2010-03-20, 12:01 PM
Re: CP data and other fun Stuff... - by Verdite - 2010-03-28, 05:06 PM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-09-13, 07:36 PM



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