2010-03-19, 12:04 AM
I know I've outlined points to Todd that really got me stuck in a way that did not seem fair to players. I think he fixed a number of them if only via dialog to help remind you of different places which are tucked away in easy to forget places.
Two I'm not sure Todd has addressed is 1) The Garisson/fort area is really confusing. I assumed the gate across the bridge was sealed, and came back later to find that it would open with a button press, but Todd told me later I think opening will not work until after you beat the boss there. I think this is all confusing, and A) there should be levers on either side of that door, and B) probably that whole section should be rethought (I have a good idea of what I'd do / maybe Todd will let me do it sometime) ...and 2) The Jellyfish standing in the way of the lighthouse appear to pose too big a threat, because you have no range attack to deal with them, and they're able to kill the player in one hit (in the version I played) ...I've recommended either removing them completely (maybe springing them after the fire crystal is taken) or he provide the back way to the lighthouse from KF2 (personally I think the only challenge to stealing the fire crystal should be taboo articulated by the NPCs... then Necron would be known as the "light stealer" or something which is a pretty cool title)
Two I'm not sure Todd has addressed is 1) The Garisson/fort area is really confusing. I assumed the gate across the bridge was sealed, and came back later to find that it would open with a button press, but Todd told me later I think opening will not work until after you beat the boss there. I think this is all confusing, and A) there should be levers on either side of that door, and B) probably that whole section should be rethought (I have a good idea of what I'd do / maybe Todd will let me do it sometime) ...and 2) The Jellyfish standing in the way of the lighthouse appear to pose too big a threat, because you have no range attack to deal with them, and they're able to kill the player in one hit (in the version I played) ...I've recommended either removing them completely (maybe springing them after the fire crystal is taken) or he provide the back way to the lighthouse from KF2 (personally I think the only challenge to stealing the fire crystal should be taboo articulated by the NPCs... then Necron would be known as the "light stealer" or something which is a pretty cool title)