CP data and other fun Stuff...

#7
How does he die like the Salamander? Does he shrink into the ground (can't quire remember??) ...I actually suggested Todd make him teleport around the room either with the warp event or by a dying->spawning->dying setup. Shrinking might be pretty cool if that's how it works (even though he wouldn't spawn in reverse, or do Salamanders do that??)

If a particular animation is truly based on the geometry/skeleton it wouldn't be very compatible with other/dissimilar models.

FYI: The two vids are functionally identical Ninja


PS: I figured you'd have done this by just changing the spell fx assignment for the magic attacks to whatever the Salamander has. The wizard will not be able to move also if based on the salamander... though that might be ok for a warping wizard, most wizards would want to walk about. As a monster the model might work well as a brownie to compliment the archer faeries.
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Messages In This Thread
Re: CP data and other fun Stuff... - by dmpdesign - 2010-03-18, 01:09 PM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-03-18, 11:52 PM
Re: CP data and other fun Stuff... - by dmpdesign - 2010-03-19, 12:34 AM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-03-19, 06:16 AM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-03-19, 08:52 AM
Re: CP data and other fun Stuff... - by dmpdesign - 2010-03-19, 03:21 PM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-03-19, 10:19 PM
Re: CP data and other fun Stuff... - by Verdite - 2010-03-20, 12:01 PM
Re: CP data and other fun Stuff... - by Verdite - 2010-03-28, 05:06 PM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-09-13, 07:36 PM



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