CP data and other fun Stuff...

#9
First off, HE MOVES , HE WALKS.......with style , second off if you look closly at the two the second shows his swing...................... Third I never said he dies like the salamander...... re-read my post , and I mean READ it don't skim read......I SAID I altered his SOUNDS in the final PRF...... so he sounds like the slamander when when swings at you , and when he dies, Todd is right all animations of MDL like walking swinging or dieing are in the MDL , everything todd said that can be mapped is what you can do....... I am mapping the .cp files more all the time... and lastly... no I did NOT just swap magic assignments ...... I took the PRF from the blue salamander and changed the model reference to e119.mdl (the wizard) that way all the salamanders attacks , and magic are now part of the Wiz... I then took the colbalt .cp data and saved it to match the .cp 119... SO HE MOVES AND WALKS.... I then took the final PRF and added the walking sound to the salamanders prf, as you know the salamander don't move....... Here you think I am full of it.... heres the parts test him your self.......... HE works


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Messages In This Thread
Re: CP data and other fun Stuff... - by dmpdesign - 2010-03-18, 01:09 PM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-03-18, 11:52 PM
Re: CP data and other fun Stuff... - by dmpdesign - 2010-03-19, 12:34 AM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-03-19, 06:16 AM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-03-19, 08:52 AM
Re: CP data and other fun Stuff... - by dmpdesign - 2010-03-19, 03:21 PM
Re: CP data and other fun Stuff... - by Madison Lastrega - 2010-03-19, 05:56 PM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-03-19, 10:19 PM
Re: CP data and other fun Stuff... - by Verdite - 2010-03-20, 12:01 PM
Re: CP data and other fun Stuff... - by Verdite - 2010-03-28, 05:06 PM
Re: CP data and other fun Stuff... - by HolyDiver - 2010-09-13, 07:36 PM



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