MDL

#2
Man I don't think this format is at all based on Quake MDL. Even if it is, I know it has to have "bones" in it, and Quake mdl does not do bones (it just does frame interpolation) ...there are variants with bones apparently (something called Game Studio, possibly Half-Life) ...but I'm not sure these could've influenced Som.

The first 32bits are probably not magic numbers. They are probably flags of some form. Simple information not in the prf files. The colour theory may be in doubt also (@ML, which files had the field you could use to override colour?)

The only real positive lead I have is a weird file, data\item\model\BOX1.MDL. I'm not sure where it came from, but it should elucidate a lot of the basics. I have a feeling the format was influenced by MDL but technically speaking I'll be surprised if there is any bit to bit relationship.
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Messages In This Thread
MDL - by HolyDiver - 2010-04-02, 04:35 PM
Re: MDL - by HolyDiver - 2010-04-02, 07:17 PM
Re: MDL - by HolyDiver - 2010-04-05, 04:05 AM
Re: MDL - by Madison Lastrega - 2010-04-06, 06:28 AM
Re: MDL - by Madison Lastrega - 2010-04-06, 07:19 AM
Re: MDL - by HolyDiver - 2010-04-06, 06:56 PM
Re: MDL - by HolyDiver - 2010-04-06, 11:27 PM
Re: MDL - by Madison Lastrega - 2010-04-07, 05:17 PM
Re: MDL - by HolyDiver - 2010-04-07, 06:23 PM
Re: MDL - by HolyDiver - 2010-04-08, 03:18 AM
Re: MDL - by HolyDiver - 2010-04-08, 10:19 PM
Re: MDL - by Madison Lastrega - 2010-04-10, 05:15 AM
Re: MDL - by HolyDiver - 2010-04-10, 05:55 AM
Re: MDL - by Madison Lastrega - 2010-04-10, 07:22 PM
Re: MDL - by HolyDiver - 2010-04-10, 09:22 PM
Re: MDL - by HolyDiver - 2010-04-10, 09:24 PM
Re: MDL - by HolyDiver - 2010-04-20, 10:48 AM
Re: MDL - by HolyDiver - 2010-04-21, 01:45 PM
Re: MDL - by HolyDiver - 2010-05-03, 01:06 AM
Re: MDL - by HolyDiver - 2010-05-03, 07:59 PM
Re: MDL - by HolyDiver - 2010-05-04, 12:16 AM
Re: MDL - by HolyDiver - 2010-05-07, 07:27 AM
Re: MDL - by HolyDiver - 2010-05-10, 11:29 AM



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