2010-04-07, 01:03 AM
There may be another way, though I am pretty certain it can't be pulled off without looking weird.
You can specify the length of a weapon in the prf file ( I discovered this last week) so in theory you could use maybe the stabbing animation and have an arbalest appear in your hand rather than a sword...that just leaves the issue of the actual bolt animation, which I dont have a work around for...but you could 'assume' where it would land and specify a distance it would be able to cover.
All in all I think it would look really dumb and probably not play very well, but you could have a very long range weapon with a bit of monkeying around.
You can specify the length of a weapon in the prf file ( I discovered this last week) so in theory you could use maybe the stabbing animation and have an arbalest appear in your hand rather than a sword...that just leaves the issue of the actual bolt animation, which I dont have a work around for...but you could 'assume' where it would land and specify a distance it would be able to cover.
All in all I think it would look really dumb and probably not play very well, but you could have a very long range weapon with a bit of monkeying around.
- Todd DuFore (DMPDesign)
Site Founder
Site Founder