2010-04-10, 05:55 AM
It will make a million times more sense if you draw your boxes in the hexidecimal viewport. That data inspector thing looks pretty handy. I just jockey between the the Windows calculator to make sure I have the numbers right. If you try making a selection box around the area you want to count your hexeditor will probably do the counting for you.
The text display on the right hand column is really just supplemental. You don't want to pay any mind to it unless your file actually has text.
EDITED: Thanks for the millimeters hint, I wasn't really sure what the metric is. Do you know anything about the way Som interprets the uv components? The texture coordinates that is. Playing with the MDL files I've noticed you can indeed make the texture repeat.
The texture coordinates in the MDL files are 8bits for the U and 8bits for the V (or S/T or whatever) ...I don't know if they're signed or not, or if they are supposed to map from 0.0 to 1.0/-1.0 or what. I just plan on monkeying with them until I get it right once I'm able to load up a texture mapped model.
The text display on the right hand column is really just supplemental. You don't want to pay any mind to it unless your file actually has text.
EDITED: Thanks for the millimeters hint, I wasn't really sure what the metric is. Do you know anything about the way Som interprets the uv components? The texture coordinates that is. Playing with the MDL files I've noticed you can indeed make the texture repeat.
The texture coordinates in the MDL files are 8bits for the U and 8bits for the V (or S/T or whatever) ...I don't know if they're signed or not, or if they are supposed to map from 0.0 to 1.0/-1.0 or what. I just plan on monkeying with them until I get it right once I'm able to load up a texture mapped model.