2010-04-13, 08:52 AM
I've noticed on my computer many of the models have gaping seams in their textures (evidence attached)
I don't know if these actually show up in a Som game but they are the same in the Objedit tool (see screenshot)
This could be an artifact of modern drivers. I think something like this would've caught my eye sooner if I saw it in game. So I'm not sure it shows up there. There might be a better way to map the MDL texture units than the obvious way.
Either way this could be fixed by doctoring the textures so that the negative space is removed or at least pushed back a couple pixels.
If someone could confirm if this pig monster has seams in game or not that would be helpful.
On a related not there are also a number of models with hard edges inadvertently mixed in with soft edges that just look wrong. Would not hurt to clean that up also. Lazy From' modelers.
PS: I have not uploaded a new download yet but I've fixed a bug that I did not realize I introduced while working on the tentacle boss (he has the first I did with two texture maps mingled throughout the triangles) so I recommend checking this out but maybe waiting until I can get a new version up before starting systematically testing files for us.
I don't know if these actually show up in a Som game but they are the same in the Objedit tool (see screenshot)
This could be an artifact of modern drivers. I think something like this would've caught my eye sooner if I saw it in game. So I'm not sure it shows up there. There might be a better way to map the MDL texture units than the obvious way.
Either way this could be fixed by doctoring the textures so that the negative space is removed or at least pushed back a couple pixels.
If someone could confirm if this pig monster has seams in game or not that would be helpful.
On a related not there are also a number of models with hard edges inadvertently mixed in with soft edges that just look wrong. Would not hurt to clean that up also. Lazy From' modelers.
PS: I have not uploaded a new download yet but I've fixed a bug that I did not realize I introduced while working on the tentacle boss (he has the first I did with two texture maps mingled throughout the triangles) so I recommend checking this out but maybe waiting until I can get a new version up before starting systematically testing files for us.