2010-04-13, 09:57 PM
There are some issues with transparency type stuff which I'm aware of/not gung ho to worry about atm. But anything else, and I mean anything I want to know about it / have on record. Also Assimp adds lighting "normals" if missing which is kind of the same deal (materials dept) so some models will be shaded when they are not with the Somtools.
I want to go ahead and get cracking on animation. I thought it would be tough but I noticed in the Somtools the monsters (and probably treasure chests etc) strike a pose so that will give me something to use for visual verification.
I'm aware the Arm.mdl file has the wrong texture showing. I dunno what's up with that file or why it has two textures in the first place (which seem to be swapped position in the file wise -- the first texture is not or no longer used as far as I can tell) but anyway I may get to the bottom of that sense it's a very useful file for staring at the animation data because the number of vertices are low enough that their indices really stand out.
The Goblin file also seems to have two identical (this time) textures. I don't know if the faces dip into both or just one.
I gotta admit the quality and quantity of these monsters are really quite good.
EDITED: Make sure you enable Backface culling because a lot of the thin pieces of the models do show through the other side for whatever reason.
I want to go ahead and get cracking on animation. I thought it would be tough but I noticed in the Somtools the monsters (and probably treasure chests etc) strike a pose so that will give me something to use for visual verification.
I'm aware the Arm.mdl file has the wrong texture showing. I dunno what's up with that file or why it has two textures in the first place (which seem to be swapped position in the file wise -- the first texture is not or no longer used as far as I can tell) but anyway I may get to the bottom of that sense it's a very useful file for staring at the animation data because the number of vertices are low enough that their indices really stand out.
The Goblin file also seems to have two identical (this time) textures. I don't know if the faces dip into both or just one.
I gotta admit the quality and quantity of these monsters are really quite good.
EDITED: Make sure you enable Backface culling because a lot of the thin pieces of the models do show through the other side for whatever reason.