I'll be a ghost for a while

#2

I think I understand the MDL soft animation as of today though I don't have an immediate way of testing it. While waiting on the Assimp people to figure out how they wanna implement the vertex animation interface I'm thinking about coding an x2mdl and cpgen tool. That will get things rolling on the export end anyway. x2mdl will probably actually do input from many formats but I reckon only modern .x and Collada files (probably MD5 if you can find an exporter) and maybe 3DS will have everything you need for an enemy/npc mdl file (for x2mdl the input will also have to meet very stringent requirements in order to be interpreted correctly)
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Messages In This Thread
I'll be a ghost for a while - by dmpdesign - 2010-04-30, 07:20 PM
Re: I'll be a ghost for a while - by HolyDiver - 2010-05-01, 01:57 AM
Re: I'll be a ghost for a while - by Hguols - 2010-05-01, 09:15 PM
Re: I'll be a ghost for a while - by Hguols - 2010-05-18, 06:31 PM
Re: I'll be a ghost for a while - by kilroyfx - 2010-05-19, 06:38 PM
Re: I'll be a ghost for a while - by Hguols - 2010-05-19, 08:48 PM



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