2009-06-19, 06:45 PM
I think I've decided to limit recovery items to two items to keep things simple. There might be some other rare items that recover from some status ailments like poison, but I'm uncertain. If so they might be limited to use only while praying to the Earth guardians (during which you can eat stones but pretty much normal items don't work)
Anyway, there is no healing magic. So other than regen, your main source of healing is to pray to St. Soneillon (the defacto Light guardian)
Your prayer levels up over time to become more reliable/powerful, but it isn't an instant heal (like everything else in the game -- edited: that is nothing is instant)
You can also get a slight heal from an item called Verdant Fern, but it's primary purpose is to slow bleeding. Though technically it's not called bleeding anymore, it's just a more ambiguous WOUNDED status. Which I can use for other stuff besides bloodletting. Bleeding takes over the poison function of SoM and will be much more severe (via some hacking)
The new bad status states are:
IMPAIRED (paralyzed)
OVERWT. (slow)
CURSED (dark)
POISON (cursed)
WOUNDED (poison)
In parenthesis the actual SoM function.
The wording is much more ambiguous, and they're basically used in many different ways. There are also good statuses planned, but the only way to see them will be to use a pseudo item named ASSESS WEIGHT/CONDITION that tells you about your situation and let's you drop items (forever) to reduce your weight.
There are 3 such pseudo items planned:
ASSESS WEIGHT/CONDITION
STOP AND REST/GET UP AND GO
RECITE PRAYER/INCANTATION
Resting lets you recover your MP (now called Condition) which is used for more than just magic. Basically the way magic works, is instead of draining from some energy like MP, it drains from the players day to day energy. Which is actually a setup I'm surprised is not more common in games (techincally I've never seen it in a game)
Resting is the only way to improve your condition other than food and drink within limits. Some of the new changes to the status screen so far are:
Degree (level)
Status (class)
Lifeforce (HP)
Condition (MP)
Battle Power (Strength)
Arcane Magic (Magic)
Coin Purse (Gold)
Kill Score (Experience)
Danger MONSTERS ONLY (Status Normal)
Off the top of my head.
Anyway, there is no healing magic. So other than regen, your main source of healing is to pray to St. Soneillon (the defacto Light guardian)
Your prayer levels up over time to become more reliable/powerful, but it isn't an instant heal (like everything else in the game -- edited: that is nothing is instant)
You can also get a slight heal from an item called Verdant Fern, but it's primary purpose is to slow bleeding. Though technically it's not called bleeding anymore, it's just a more ambiguous WOUNDED status. Which I can use for other stuff besides bloodletting. Bleeding takes over the poison function of SoM and will be much more severe (via some hacking)
The new bad status states are:
IMPAIRED (paralyzed)
OVERWT. (slow)
CURSED (dark)
POISON (cursed)
WOUNDED (poison)
In parenthesis the actual SoM function.
The wording is much more ambiguous, and they're basically used in many different ways. There are also good statuses planned, but the only way to see them will be to use a pseudo item named ASSESS WEIGHT/CONDITION that tells you about your situation and let's you drop items (forever) to reduce your weight.
There are 3 such pseudo items planned:
ASSESS WEIGHT/CONDITION
STOP AND REST/GET UP AND GO
RECITE PRAYER/INCANTATION
Resting lets you recover your MP (now called Condition) which is used for more than just magic. Basically the way magic works, is instead of draining from some energy like MP, it drains from the players day to day energy. Which is actually a setup I'm surprised is not more common in games (techincally I've never seen it in a game)
Resting is the only way to improve your condition other than food and drink within limits. Some of the new changes to the status screen so far are:
Degree (level)
Status (class)
Lifeforce (HP)
Condition (MP)
Battle Power (Strength)
Arcane Magic (Magic)
Coin Purse (Gold)
Kill Score (Experience)
Danger MONSTERS ONLY (Status Normal)
Off the top of my head.