2010-05-22, 08:59 PM
Nice work Joe!
At present i am not focusing on high poly materials and setups in my game. I'm focusing almost entirely on gameplay. Thats the focal point. Quests, items and story are my main factors in this game at least, i want to give a fresh take on SoM / KF style games.
To be fair the games we are creating will be mostly free. I dont have any aspirations to create a game that looks or feels like its been made on a high budget.
I'm pressed to find time to compile everything as it is, nevermind worrying about graphics! But thanks, i appreciate the thought. My portraits will probably be taken from fantasy websites or my own artwork.
I've my customs, and they arent as easy to place as you'd imagine, i have to consider the players average level, the monsters damage, etc etc, and then find a suitable (hiding) place to put them, to make things interesting and challenging.
Another thing. I'm willing to share alot of what i've done, but i want it to go to SoM enthusiasts, and beginners, so they wont be put off being creative. I didnt give up easily on SoM, but alot would, because to get what you want using a one man team can be exhaustive and seriously time consuming, even if you know what you are doing. I'd like to give a leverage to people who simply dont have enough time / need more advice on creativity.
At present i am not focusing on high poly materials and setups in my game. I'm focusing almost entirely on gameplay. Thats the focal point. Quests, items and story are my main factors in this game at least, i want to give a fresh take on SoM / KF style games.
To be fair the games we are creating will be mostly free. I dont have any aspirations to create a game that looks or feels like its been made on a high budget.
I'm pressed to find time to compile everything as it is, nevermind worrying about graphics! But thanks, i appreciate the thought. My portraits will probably be taken from fantasy websites or my own artwork.
I've my customs, and they arent as easy to place as you'd imagine, i have to consider the players average level, the monsters damage, etc etc, and then find a suitable (hiding) place to put them, to make things interesting and challenging.
Another thing. I'm willing to share alot of what i've done, but i want it to go to SoM enthusiasts, and beginners, so they wont be put off being creative. I didnt give up easily on SoM, but alot would, because to get what you want using a one man team can be exhaustive and seriously time consuming, even if you know what you are doing. I'd like to give a leverage to people who simply dont have enough time / need more advice on creativity.