2010-06-21, 03:43 PM
The download (https://www.swordofmoonlight.com/DarkDes...y%20Ex.zip) is back up. I'm virtually certain that is the same version as before.
You will also need this (https://anon.swordofmoonlight.com/holy/E...t_v1.0.zip) at some point (from the same discussion)
You will want the modified som_db.exe file in the tool(s) folder in place of the original (which you probably want to backup) and you will need to copy all of the files in the EX/SYSTEM folder (in the Ex.zip archive) into the tool(s) folder beside it.
You will also want to copy all of the files in the Ex.zip archive into your project and build folders (though many are unnecessary in the project folder that's a good a place as any to keep them)
You should change all the DarkDestiny stuff to the name of your game. You can even use Georgian script to name your game but the .bin file needs to be ASCII only, and the Ex.ini filename needs to end with Ex.ini basically. You will need to make sure Windows is setup to show file extensions or you might get confused. You should also look over the contents of the Ex.ini file and change it to describe your project.
Oh yeah, in the project folder the ini files are called SOM_DB.INI and SOM_EX.INI respectively. So rename the ini files to that (until you're ready to copy them into your final build/game folder)
I believe this is the first time I've ever helped someone setup Ex to work with a project folder instead of a finished game, so those of you with games in the works should pay attention and would probably be better off to go ahead and integrate this into your own project the sooner the better.
If everything is working, when you hit the Pause/Break key on your keyboard the pause extension should kick in and your game will pause / say PAUSED. It might say so in Japanese if your Ex.ini (or SOM_EX.INI) file is not setup / setup for English.
If you get this far Creatura I will help you get Georgian working.
You will also need this (https://anon.swordofmoonlight.com/holy/E...t_v1.0.zip) at some point (from the same discussion)
You will want the modified som_db.exe file in the tool(s) folder in place of the original (which you probably want to backup) and you will need to copy all of the files in the EX/SYSTEM folder (in the Ex.zip archive) into the tool(s) folder beside it.
You will also want to copy all of the files in the Ex.zip archive into your project and build folders (though many are unnecessary in the project folder that's a good a place as any to keep them)
You should change all the DarkDestiny stuff to the name of your game. You can even use Georgian script to name your game but the .bin file needs to be ASCII only, and the Ex.ini filename needs to end with Ex.ini basically. You will need to make sure Windows is setup to show file extensions or you might get confused. You should also look over the contents of the Ex.ini file and change it to describe your project.
Oh yeah, in the project folder the ini files are called SOM_DB.INI and SOM_EX.INI respectively. So rename the ini files to that (until you're ready to copy them into your final build/game folder)
I believe this is the first time I've ever helped someone setup Ex to work with a project folder instead of a finished game, so those of you with games in the works should pay attention and would probably be better off to go ahead and integrate this into your own project the sooner the better.
If everything is working, when you hit the Pause/Break key on your keyboard the pause extension should kick in and your game will pause / say PAUSED. It might say so in Japanese if your Ex.ini (or SOM_EX.INI) file is not setup / setup for English.
If you get this far Creatura I will help you get Georgian working.