2010-07-06, 02:21 PM
I've endeavoured to finalise and beast the SoM's item section since i started work on SoM. Alot of the ideas and work ive put in strained me at times, but i didnt and wont give up.
Theres a truckload of hours and effort spend in making a game like this, especially in a one man team. I know its a different approach to SoM, but i spent hours making maps from SoM's assets and genuinely felt unhappy with the outcome.
The art direction on the items seem to hold singular to alot of From's games. Which is great! But i was sick of looking at the same stuff. I'm really not making a KF game, i can admit, i'm making something fresh which is similar to KF in many ways.
Theres a truckload of hours and effort spend in making a game like this, especially in a one man team. I know its a different approach to SoM, but i spent hours making maps from SoM's assets and genuinely felt unhappy with the outcome.
The art direction on the items seem to hold singular to alot of From's games. Which is great! But i was sick of looking at the same stuff. I'm really not making a KF game, i can admit, i'm making something fresh which is similar to KF in many ways.