2010-07-12, 12:15 AM
Joe, I definitely agree with Ben, all MHM pieces should be cubical and not flat. Whenever you construct an object in meta to make a section for your mhm file choose the three dimensional objects and not the flat floor, that will help alot.
As for walls not colliding correctly, I dont recall ever having an issue with that...I would be willing to wager the issues youre having with the walls are stemming from the flat floor you are using believe it or not. Also make sure your objects overlap instead of butt up against each other, or merge all your objects so that there are no spaces between anything, even 1 pixel is enough to make it walkthrough.
As for walls not colliding correctly, I dont recall ever having an issue with that...I would be willing to wager the issues youre having with the walls are stemming from the flat floor you are using believe it or not. Also make sure your objects overlap instead of butt up against each other, or merge all your objects so that there are no spaces between anything, even 1 pixel is enough to make it walkthrough.
- Todd DuFore (DMPDesign)
Site Founder
Site Founder