2009-04-04, 11:19 PM
I guess to answer that question, I set the fog on DoM to 0. That would mean there is no fog.
The fog effects looked bad with a short draw because of the "sudden draw" look of it. Turning the fog off and a black background created more of a realistic darkness effect.
Trismegistus takes advantage of SoM fog features. The "sudden draw" is a little less noticeable in Trismegistus because that game has a higher draw distance.
The draw in Diadem of Maunstraut is very short, but it beats the alternative. Enemy spawning is based on draw distance, and enemy projectiles have virtually NO collision detection. Not to mention, I didn't want to have to walk a good ways just to run into that same enemy again.
This has to do with me being a collector in games; I farm enemies for drops in virtually all games that, well, have enemy drops. Does that mean I'm OCD?
The fog effects looked bad with a short draw because of the "sudden draw" look of it. Turning the fog off and a black background created more of a realistic darkness effect.
Trismegistus takes advantage of SoM fog features. The "sudden draw" is a little less noticeable in Trismegistus because that game has a higher draw distance.
The draw in Diadem of Maunstraut is very short, but it beats the alternative. Enemy spawning is based on draw distance, and enemy projectiles have virtually NO collision detection. Not to mention, I didn't want to have to walk a good ways just to run into that same enemy again.
This has to do with me being a collector in games; I farm enemies for drops in virtually all games that, well, have enemy drops. Does that mean I'm OCD?