2010-08-07, 11:33 AM
Great to hear you guys like the look of it. Some of my earlier models arent graphically consistent... Recently i use bump mapping where i need it, and that helps tremendously. With certain models i've stuck to using basic textures, though for example with the plumed helm i had a very rough, metallic texture first, but i switched to something smoother and more fitting.
With the grass, its just a simple object for test purposes really, i'll be using a different grass selection assigned to map pieces for my grassy areas. All of the screens (except the screen with the tent / marquee) were taken in test maps.
With grass... Its difficult to get something low poly and fitting, but i managed to create a grass selection that looks a bit like reeds... You can see it in the underground screenshot.
I've kept the best items hidden or some of the best, the really unique looking items will make it to the final game, and some will be in the prologue.
With the grass, its just a simple object for test purposes really, i'll be using a different grass selection assigned to map pieces for my grassy areas. All of the screens (except the screen with the tent / marquee) were taken in test maps.
With grass... Its difficult to get something low poly and fitting, but i managed to create a grass selection that looks a bit like reeds... You can see it in the underground screenshot.
I've kept the best items hidden or some of the best, the really unique looking items will make it to the final game, and some will be in the prologue.