2010-08-12, 04:50 PM
Verdite asked me if his grass was acceptable or not
So anyway, I thought I should finally prepare a screenshot to show you why at least one of the popular grass objects is purely evil.
Exhibit A)
First thing you'll notice is there's a whole lot of black polygon there that could stand to be trimmed off. It may even be the highest reaching polygons are not even part of the actual grass cluster, though it's hard to tell in pure black. As my memory serves anyway there are lot more polygons on the ground that reach about halfway up.
From this distance it's wasteful but not absolutely crippling, compared to a column or buttress of some kind. However if we take a closer look.... ..... ..... ..... ..... oh shit, run away!! That's your game grinding to a halt because your fillrate just went thru the roof because your display adapter was bombarded by an assload of pixels trying to crowd into your onscreen real-estate. If your resolution is low you may not notice. If it's HD or so, you're talking millions of pixels (1920*1080=2073600*all the fullscreen polygons you're throwing at the player)
So anyway, I thought I should finally prepare a screenshot to show you why at least one of the popular grass objects is purely evil.
Exhibit A)
First thing you'll notice is there's a whole lot of black polygon there that could stand to be trimmed off. It may even be the highest reaching polygons are not even part of the actual grass cluster, though it's hard to tell in pure black. As my memory serves anyway there are lot more polygons on the ground that reach about halfway up.
From this distance it's wasteful but not absolutely crippling, compared to a column or buttress of some kind. However if we take a closer look.... ..... ..... ..... ..... oh shit, run away!! That's your game grinding to a halt because your fillrate just went thru the roof because your display adapter was bombarded by an assload of pixels trying to crowd into your onscreen real-estate. If your resolution is low you may not notice. If it's HD or so, you're talking millions of pixels (1920*1080=2073600*all the fullscreen polygons you're throwing at the player)