A sort of request, questions... and a hello. ^_^

#5
Glad to hear you are working on a game.

I should be able to help you out pretty quick on a few of the requests.

#1 retexturing monsters isnt terribly hard but is not as simple as cutting one texture and pasting it on another monster. ‎  If you use 'ENEMEDIT.EXE' located in the tools folder with SOM you will be able to open a majority of the enemy files to view them. ‎  One of the options while in this editor is to export the texture to a bitmap file. ‎  Once this is done you will be able to see the 256 x 256 texture.

For your example you would export the log stalker texture as well as another enemy you want to use the texture on and likely will have to move around the actual texture so that the segments from one line up with the pieces of the 2nd texture so when you reapply it to the 2nd enemy it doesnt look mismatched.

#2 weapons/items from past KF games. ‎  This is simple and hard at the same time (at least for me). ‎  Its not terribly difficult to get the weapon/item/armor into an SOM usable format however I dont know how to pull the original texture out of the Playstation disks to use with the item. ‎  On the bright side, the texture coordinates are still attached to the models when they are ripped so you can at least see where the textures would lay and how many textures the model requires. ‎  With a bit of effort you can reproduce them fairly easily (after all, KF textures werent exactly high res or state of the art).

I can get you whatever item models you want, just post a list here and I can work on it. ‎  Keep in mind one thing though, the models arent necessarily in the right size/orientation to be displayed in SOM properly as is and may take a bit of work on your end in a modelling program to get it ready for SOM. ‎  I would volunteer to do it myself (as I already planned on doing so someday when i had spare time) but at this point I dont have a lot of extra time. ‎  With that said, its not a hard task and we can certainly help guide you to resizing/creating the som items yourself from the models we extract from the disks.
- Todd DuFore (DMPDesign)
Site Founder
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Re: A sort of request, questions... and a hello. ^_^ - by dmpdesign - 2010-08-19, 08:05 PM



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