A sort of request, questions... and a hello. ^_^

#6
When I do a bulk import of games into Som I will actually write a program to extract all the PSOne graphics off the disc (for starters)

However if you just want a single texture, all you have to do is play the game on an emulator and use either an OpenGL or Direct3D ripper (depending on what rendering plugins the emulator is using) ...if you can see the texture you want on screen the ripper will write it out to one of its folders, then you can sift thru it to find it. I've done this with Armored Core once no problem.

The only trick is having a save game that gives you access to the item or whatever. So like if you want all versions of the Excellector, with this technique (assuming they don't share the same texture) you will need 3 save games (you can do the math)

PS: In case you're wondering, you can't use that approach to rip the 3D graphics, because the PSOne is really just a 2D rasterizer, so if you rip the Excellector on screen it will come out flat, which is not what you want. The PS2 is the same more or less, except it has a depth buffer coordinate, which is like pseudo 3D with perspective correction. So it would be shaped like those optical illusion rooms that make things in the back appear to get larger, and the 3rd dimension not really representational. You could reconstruct it with a clever/well tuned algorithm for sure, but could never claim it was exactly the same as the original data.
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Re: A sort of request, questions... and a hello. ^_^ - by HolyDiver - 2010-08-19, 09:06 PM



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