2010-08-21, 01:40 AM
For the crystal1.txr dont worry about overwriting it, it is the same texture i used on a lot of items/objects so it is all the same.
The lighting of the item will vary dependant on how you light your map and what angle you set the light sources from. I could recommend certain lighting settings, but honestly, its really up to preference.
If the swing animation is too light, I can darken it no problem. Previewing the item it will look really weird because it doesnt have 'baked in' shading on the texture, i simply darken certain sections of the UV map to accomplish a generic shading which doesnt show up in the editor.
Ill darken up a swing model and upload it for you to try...
As for getting the original texture, I wouldnt have any problem grabbing it using Holy's method, I just don't feel like spending 15-20 hours running through KF2 to get a save game that has the 3rd sword to grab the texture ;)
Maybe someday.
Dragoon...if youd like I can send you the .mqo files for the sword and slashing models so you can retexture them as you please.
The lighting of the item will vary dependant on how you light your map and what angle you set the light sources from. I could recommend certain lighting settings, but honestly, its really up to preference.
If the swing animation is too light, I can darken it no problem. Previewing the item it will look really weird because it doesnt have 'baked in' shading on the texture, i simply darken certain sections of the UV map to accomplish a generic shading which doesnt show up in the editor.
Ill darken up a swing model and upload it for you to try...
As for getting the original texture, I wouldnt have any problem grabbing it using Holy's method, I just don't feel like spending 15-20 hours running through KF2 to get a save game that has the 3rd sword to grab the texture ;)
Maybe someday.
Dragoon...if youd like I can send you the .mqo files for the sword and slashing models so you can retexture them as you please.
- Todd DuFore (DMPDesign)
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