A sort of request, questions... and a hello. ^_^

#21
(2010-08-21, 03:14 PM)dragoonblade link Wrote: Hmm, I haven't done the model stuff too well (I kinda fail at it) so I can't really say Holy. But like I said, you don't NEED save games, I can provide the links to codes so you can just simply have the items right off the bat (As well as have items that generally weren't included or disappear like when Excellector changes form).

As for replacing... I really don't think that'd be appropriate as I want to make use of all six elements (like KF4 did). So I guess I will just need to make do with what we have and work around it (Until someone makes a editor that does allow these things XD)

Most likely more than 8 affinities will have to wait until I can complete a Som simulator (read: emulator) which could be an additional feature which would NOT be supportable under classic Som. Like I said, if you replace the "pierce" affinity with light you should have 6 magic affinities. Just light would be determined by str instead of magic. That doesn't seem totally weird... in KF light has always stood apart from the other affinities.


EDITED: Making sure you monsters have equal parts physical/magical defense would also help. At that point the only diff would be light attacks get a boost from the STR stat versus the MAG stat. It's kind of weird the way Som works in this respect. You can make for instance magic which does physical damage. The magic recovery is still magic based. In my game I don't want it to be a level up deal, so I set the weapon stats very high (by a factor of 10) so STR/MAG only contribute a little to damage dealt. Then to keep the numbers simple I rewrite the text so the equip stats you see are divided by 10 (eg. 150 become 15)

Note that STR/MAG still effect many things independent of damage/defense... swing recovery, carrying capacity, for example. And in my project many events are dictated by STR/MAG including life regen / magic degen, and an advanced weight system.



As for savegames. What you need to do is fire up KF in an emulator, and use your cheats to fill up the inventory, and then save the game. Then attach to a post somewhere in the forum, and someone will maybe take over for you from there for now.
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Re: A sort of request, questions... and a hello. ^_^ - by HolyDiver - 2010-08-21, 04:02 PM



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