2010-08-22, 06:19 PM
Well I took a texture grab of the Dark Armor real quick (https://glintercept.nutty.org/download.html)
The dark blue, sandy, and ruby squares comprise the texels in the framebuffer. I'm not entirely sure why the blue swatch shows up more than once in different sizes. Each one is probably part of the armor.
With the texture coords in place, it shouldn't be hard to slide things around until they line up. I will volunteer to grab the other textures if someone else does the mapping / armor first.
The dark blue, sandy, and ruby squares comprise the texels in the framebuffer. I'm not entirely sure why the blue swatch shows up more than once in different sizes. Each one is probably part of the armor.
With the texture coords in place, it shouldn't be hard to slide things around until they line up. I will volunteer to grab the other textures if someone else does the mapping / armor first.