2010-08-24, 09:44 PM
Thinking a bit more on this Verdite...if you can indeed mod a .prm and .pr2 file to go beyond what was originally intended (say 500 items instead of 250) it will actually be a heck of a lot of work to get it functional in game, maybe to the point where the current SOM editor could not be used.
The reason I say this is everything referencing the item (any events that reference it, its placement on the map, in your inventory etc) likely are limited to the 250 count. When you create the map where the item is received for instance, to even place the item on the map you would need to be able to add items beyond the 250 capacity via the editor. I suppose it is feasible that if you added item 249, then edited the map.prx file (the file that tells SOM what items/objects etc are on the map) with a hex editor and changed the reference to an item (say item 300 for example) you might get it to work...but I wonder at what cost. I would wager if you were able to fool the system in this manner, that at the very least, the map would be considered corrupted if you attempted to do anything with the item via the map editor.
I can toy with this sometime soon if it is a definite must for your game, but if you can squeeze your item list down to 249 etc that would probably be the best choice.
The reason I say this is everything referencing the item (any events that reference it, its placement on the map, in your inventory etc) likely are limited to the 250 count. When you create the map where the item is received for instance, to even place the item on the map you would need to be able to add items beyond the 250 capacity via the editor. I suppose it is feasible that if you added item 249, then edited the map.prx file (the file that tells SOM what items/objects etc are on the map) with a hex editor and changed the reference to an item (say item 300 for example) you might get it to work...but I wonder at what cost. I would wager if you were able to fool the system in this manner, that at the very least, the map would be considered corrupted if you attempted to do anything with the item via the map editor.
I can toy with this sometime soon if it is a definite must for your game, but if you can squeeze your item list down to 249 etc that would probably be the best choice.
- Todd DuFore (DMPDesign)
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