2010-08-24, 10:32 PM
If it were possible to extend those numbers it would require a lot of work. It is possible in technical terms, but very probably far from practical.
If you had to go over 250 items, and like you say (I think) a lot of your items are temporary in nature. Then it would be more reasonable to pursue a "multi-disc" game. Never been done, but it should be theoretically possible.
Basically to do that you just make two projects / two game builds. The counters must be identical. And the map numbers cannot overlap. So like if you needed the same map in disc2 you would have to copy it into an unused map slot in the second project space, and probably you'd want to change it up a little, because the monster spawn info would get lost for example.
Beyond that the only items which must be on both "discs" are the ones the player can carry over across discs.
There's no guarantee it will work, but I think it will. And if you get that close I could try to do some stuff with Ex to make it work, but I think it would work without Ex.
It's multidisc in the sense you'd lock the player in on their last save spot. Then they'd have to start the next game with the same save data.
You could either edit the file paths in the exe image, or use Ex to have a common save directory.
If you had to go over 250 items, and like you say (I think) a lot of your items are temporary in nature. Then it would be more reasonable to pursue a "multi-disc" game. Never been done, but it should be theoretically possible.
Basically to do that you just make two projects / two game builds. The counters must be identical. And the map numbers cannot overlap. So like if you needed the same map in disc2 you would have to copy it into an unused map slot in the second project space, and probably you'd want to change it up a little, because the monster spawn info would get lost for example.
Beyond that the only items which must be on both "discs" are the ones the player can carry over across discs.
There's no guarantee it will work, but I think it will. And if you get that close I could try to do some stuff with Ex to make it work, but I think it would work without Ex.
It's multidisc in the sense you'd lock the player in on their last save spot. Then they'd have to start the next game with the same save data.
You could either edit the file paths in the exe image, or use Ex to have a common save directory.