2010-09-08, 03:09 AM
(2010-09-07, 02:04 PM)Verdite link Wrote: Replacing textures is really easy, for anything... Providing you know what the textures name is. You'd find out the textures name by looking up its prf with a prf editor... (SoM editors know which ones to use ) Then, create your own texture in whichever image manipulation software you use, saving it as bmp, name it as the texture.
Go to bmp2txr, drop it in for map, grab your txr file and replace it wherever the original txr was located.
Btw. Those doors in SoM dont have a top face or a bottom... Daft really.
For .mdl based assets it's not so simple, though come to think of it, it's not that hard either. I do recommend learning how if you want to keep any of the Som .mdl file but replace the texture. You basically gotta open the .mdl file up in a text editor and cut out the TIM graphic bits, and replace them with your own TIM graphics. It's not that tricky though because nothing has to line up. You just gotta know how to tell what is a TIM block in the hexeditor and you'll need a tool for converting custom images into TIM images (I doubt one comes with Som but I probably have one around here somewhere)
If a file has one texture it's pretty obvious where the texture begins and you just snip off the end of the file. I guess for more than one texture you can just clip them all off too. You can actually export the images with the Somimp_view tool I uploaded because it happens to have a texture export option.
EDITED: I think you do have the luxury of EnemyEdit and NpcEdit for those mdl files. I'm assuming they generate new mdl files anyway (I'd like to know otherwise) but for doors/chests I'm pretty sure there is no reskinning tool.