Yet another major bug

#5
It just occurred to me I recently learned that the map pieces do not in fact have lighting normals, therefore it must be the map lighting (read: non-lamp) is also baked into the map.

Which also brings up the point that the lighting seems to require calibration even when no lamps are involved (I believe) for instance we've had a lot of trouble I think creating map piece patches with objects because they did not receive the same lighting as the map pieces. Like a grass wall object to patch over the top of a cave mouth.

I'm assuming that Som's baked in lighting can even be replicated in terms of the Direct3D lighting model. I've always accepted that this is a challenge, which is why I'm interested in developing an alternative unified lighting model (see my other personal blog thread as of late)
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Messages In This Thread
Yet another major bug - by HolyDiver - 2010-09-10, 08:01 AM
Re: Yet another major bug - by HolyDiver - 2010-09-10, 08:30 AM
Re: Yet another major bug - by HolyDiver - 2010-09-10, 11:02 AM
Re: Yet another major bug - by HolyDiver - 2010-09-10, 12:25 PM
Re: Yet another major bug - by HolyDiver - 2010-09-10, 12:39 PM
Re: Yet another major bug - by HolyDiver - 2010-09-12, 01:30 PM
Re: Yet another major bug - by HolyDiver - 2010-09-16, 01:06 PM



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