2010-09-12, 03:41 AM
Here is a screenshot of the Galthfee armor, just to show it's not so hard to apply the texture.
I just took a screenshot of the UV coords in Blender; copied it into GIMP; then copied the texture squares from the Epsxe vram capture (which I attached to a post in another thread) over the loci of the UVs.
The textures are off by a texel or two, and that probably can't be helped without adjusting the UVs themselves, because they seem to start about one texel in (some PSOne notion of hardware bordering I'm guessing -- which might also explain why the texture mapping is F'ed up in Som)
What needs to be done, is the little squares need to all be put in one texture atlas image, and the UVs should be moved until they line up correctly. Also the armor is in two pieces... the second piece is the red jewelry around the neck. That should be merged into one mesh. I'm guessing it was split by the ripper maybe because it didn't overlap vertex wise... hard to see why it would not be in the same set otherwise.
I may get around to doing this just for the practice with Blender. But I'd like to encourage everyone to chip in if you can. Just let us know what you're doing so no one is doing the same thing. I will capture all the textures on demand if need be. Especially if one of us can do a good job with the this first piece of armor.
I just took a screenshot of the UV coords in Blender; copied it into GIMP; then copied the texture squares from the Epsxe vram capture (which I attached to a post in another thread) over the loci of the UVs.
The textures are off by a texel or two, and that probably can't be helped without adjusting the UVs themselves, because they seem to start about one texel in (some PSOne notion of hardware bordering I'm guessing -- which might also explain why the texture mapping is F'ed up in Som)
What needs to be done, is the little squares need to all be put in one texture atlas image, and the UVs should be moved until they line up correctly. Also the armor is in two pieces... the second piece is the red jewelry around the neck. That should be merged into one mesh. I'm guessing it was split by the ripper maybe because it didn't overlap vertex wise... hard to see why it would not be in the same set otherwise.
I may get around to doing this just for the practice with Blender. But I'd like to encourage everyone to chip in if you can. Just let us know what you're doing so no one is doing the same thing. I will capture all the textures on demand if need be. Especially if one of us can do a good job with the this first piece of armor.