New PC

#7
^If you get things working, in order to fix the mipmaps bug you also need to download the SomEx.dll here (https://www.swordofmoonlight.com/bbs/ind...368.0.html)

Edited: don't forget to replace the old SomEx.dll in EX\SYSTEM with that one.

And add the following to the options section of the Ex.ini file, ie. [Options].

do_pause = yes
do_cursor = yes
do_mipmaps = yes
do_alphafog = yes
do_rangefog = yes

Do_mipmaps (of course) works around the mipmap bugs.

Also if you replace Dark Destiny.exe with the som_ex.exe file (name it back) then Som's "window" will be hidden until the real window is ready.

PS: With do_mipmaps enabled (and in D3D9 mode) a number of the plant objects will have phantom pixels floating in midair when seen from a distance. These objects will ultimately need to be reworked. If you're making a new game you should be careful not to use any of the problematic plants... because they are generally not good objects anyway. I may start work on a texture recognition database so the problem textures can be recognized and have some of their parameters changed (amongst other things)
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Messages In This Thread
New PC - by prince lyle - 2010-09-08, 01:36 PM
Re: New PC - by HolyDiver - 2010-09-08, 03:24 PM
Re: New PC - by HolyDiver - 2010-09-09, 03:02 AM
Re: New PC - by prince lyle - 2010-09-10, 01:12 AM
Re: New PC - by HolyDiver - 2010-09-10, 06:33 AM
Re: New PC - by prince lyle - 2010-09-12, 05:57 PM
Re: New PC - by HolyDiver - 2010-09-13, 04:40 AM



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