2010-09-15, 02:05 PM
Well you could've just tried without asking
I don't know anything about .x exporters. I actually looked at the .x format just now, and I gotta admit it is incredibly crummy.
I'm probably going to go ahead and code a mdl2x program anyway because it shouldn't be that hard with the D3DX libraries, and just so to justify the naming convention. I uh, would really like to see the original Som assets get an export option so people can (theoretically) start improving on those files / making new assets that conform to the esthetic / fill in some of the gaps.
I'll have to take another glance at the .x specifications though before I can say for sure if it can even represent the "soft" animations for export or not.
Hopefully Assimp will eventually come thru with Collada/Blender export support. But there's so far been only the admission that that would be handy.
I don't know anything about .x exporters. I actually looked at the .x format just now, and I gotta admit it is incredibly crummy.
I'm probably going to go ahead and code a mdl2x program anyway because it shouldn't be that hard with the D3DX libraries, and just so to justify the naming convention. I uh, would really like to see the original Som assets get an export option so people can (theoretically) start improving on those files / making new assets that conform to the esthetic / fill in some of the gaps.
I'll have to take another glance at the .x specifications though before I can say for sure if it can even represent the "soft" animations for export or not.
Hopefully Assimp will eventually come thru with Collada/Blender export support. But there's so far been only the admission that that would be handy.