2010-09-19, 06:10 PM
I haven't really noticed what the aspect is for PS2 games on the PS3. For PSOne games there is just original or whatever, or fullscreen (stretches to your tv whatever it is)
I always play PS2 games on my PS2 with a harddrive. Doesn't complain about regions/rips, loading is much faster, and requires no fussing with discs
I've never seen grass that lies flat like that. And I'm guessing it would soon die if it was so trampled. People generally use that kind of texture to try to trick the eye into thinking it's more detailed, but in the end it just looks horribly not grass like. I live on a farm/ranch... I'm guessing a city park gets more foot traffic. Grass is something that is just hard to do graphically. It's like hair, only it's everywhere. I want to review MGS4's grass later (I think I meant to do that before... though too bad I deleted it off my harddrive the other day... might try Snake Eater first)
Fortunately because our games are likely to be very simple visuals wise. Doing stuff like realistic grass is actually more within our budget than it would be for games with different priorities. I think ML was going the right route by baking individual blades into the map tiles. But to have really large fields of it, you'd want to combine that with a LOD framework (which may be possible at some point)
As long as you don't mind that the grass would not interact with the monster or whatever walking on it, that would probably be pretty good. Some wind blowing the grass would also be a pretty simple effect to achieve.
I always play PS2 games on my PS2 with a harddrive. Doesn't complain about regions/rips, loading is much faster, and requires no fussing with discs
I've never seen grass that lies flat like that. And I'm guessing it would soon die if it was so trampled. People generally use that kind of texture to try to trick the eye into thinking it's more detailed, but in the end it just looks horribly not grass like. I live on a farm/ranch... I'm guessing a city park gets more foot traffic. Grass is something that is just hard to do graphically. It's like hair, only it's everywhere. I want to review MGS4's grass later (I think I meant to do that before... though too bad I deleted it off my harddrive the other day... might try Snake Eater first)
Fortunately because our games are likely to be very simple visuals wise. Doing stuff like realistic grass is actually more within our budget than it would be for games with different priorities. I think ML was going the right route by baking individual blades into the map tiles. But to have really large fields of it, you'd want to combine that with a LOD framework (which may be possible at some point)
As long as you don't mind that the grass would not interact with the monster or whatever walking on it, that would probably be pretty good. Some wind blowing the grass would also be a pretty simple effect to achieve.