2009-04-07, 04:43 AM
I too liked the overwhelming darkness feel that the low draw gives as well, but respawn rate seems to truly be dictated by draw distance. It was a happy compromise, I thought.
As for the projectile collision detection, it certainly does depend on the projectile fired. Even with that short a draw, I can get an arrow through the wall from a Soror Ionesco.... not to mention, most projectile from lower levels will hit the character's feet.
SoM collision detection seems to be wacky in general from system to system. Some move object commands will be off on different computers....
I think you falling through the floor (which is something I have yet to experience) is a decent example. I think me getting shot through the walls (which is something you have yet to experience) is another decent example.
As for the projectile collision detection, it certainly does depend on the projectile fired. Even with that short a draw, I can get an arrow through the wall from a Soror Ionesco.... not to mention, most projectile from lower levels will hit the character's feet.
SoM collision detection seems to be wacky in general from system to system. Some move object commands will be off on different computers....
I think you falling through the floor (which is something I have yet to experience) is a decent example. I think me getting shot through the walls (which is something you have yet to experience) is another decent example.