2009-07-16, 03:18 AM
Wowww, someone else actually found a copy of SoM online. How much trouble was your experience? If it was anything like John's (or my failed attempts) at the least I think it's safe to say you're committed enough to count on for some company
PS: About using doors for fences. I've never actually needed such a fence on the ground (err actually I have thought about making a log door fence recently) ...but I use doors that can't be opened way more often than I use doors you can. No need to use an event. Just set the lock to switch mode, and set the switch to a counter that will always be zero. The only drawback here is the message that says "sealed" or something by default will popup, but I white out almost all (if not all) of these messages anyway. You could replace it with something more generic like "you cannot pass" I guess. Another drawback is most of the door objects for some reason are missing polygons on top. So if your fence is lower than eye level it will look weird. I added such fencing to Tom's bridges in some of the DoM maps, but they're overhead, so you can't see on top of them (and the top is unaccessible)
^I really wish an effort could be made to make SoMs models more solid than they are. Having the extra hidden polygons isn't gonna slow down any hardware accelerated architecture these days. Ie. why shouldn't all walls be two sided, just in case? SoM does have a pesky sort of weak occlusion system, but it could probably be hacked out if we understood the map file formats a little better 8)
PS: About using doors for fences. I've never actually needed such a fence on the ground (err actually I have thought about making a log door fence recently) ...but I use doors that can't be opened way more often than I use doors you can. No need to use an event. Just set the lock to switch mode, and set the switch to a counter that will always be zero. The only drawback here is the message that says "sealed" or something by default will popup, but I white out almost all (if not all) of these messages anyway. You could replace it with something more generic like "you cannot pass" I guess. Another drawback is most of the door objects for some reason are missing polygons on top. So if your fence is lower than eye level it will look weird. I added such fencing to Tom's bridges in some of the DoM maps, but they're overhead, so you can't see on top of them (and the top is unaccessible)
^I really wish an effort could be made to make SoMs models more solid than they are. Having the extra hidden polygons isn't gonna slow down any hardware accelerated architecture these days. Ie. why shouldn't all walls be two sided, just in case? SoM does have a pesky sort of weak occlusion system, but it could probably be hacked out if we understood the map file formats a little better 8)