2010-10-07, 02:42 AM
Alright take my minotaur for example his mdl data is e010.mdl
And a regular minotaur has the same e010.mdl data.
I create prf's for my newly reskinned monsters then hex edit them. To remember which prf to lookup i type the number in the enemy folder of the enemy at the end of my extracted texture file name.
And a regular minotaur has the same e010.mdl data.
I create prf's for my newly reskinned monsters then hex edit them. To remember which prf to lookup i type the number in the enemy folder of the enemy at the end of my extracted texture file name.