2010-10-08, 02:30 AM
^Not sure what you mean exactly by that. But yeah I happen to be working on this stuff at the moment...
There were some empty promises to cleanup the .x loader, but no action after all this time, so I fixed it myself last night / found another hitch, which I think I mentioned. Anyway fixed that too / submitted a patch to the Assimp tracker. And today I also found some texture bugs in x2mdl and corrected the scale the other day. Added copious error reporting this afternoon. Will probably have some new releases for each tool up sometime tonight.
I think I will start work on mdl2x here soon (if that's what you mean) ... I think I need to look into what exactly .x is capable of though. It's pretty sorry as graphics formats go. But it can at least export the 3D geometry, if not the animations... probably not the soft animations, but who knows.
I posted for comment about whether there was any intention to work on some better exporters at this point or not / encouraged the idea. I can't think of anything like Assimp, and it's a really great idea, but the core developers seem absent lately, and they kinda suck (read: throw up too many hurdles / bring too little to bear) in terms of allowing outside development to happen.
There were some empty promises to cleanup the .x loader, but no action after all this time, so I fixed it myself last night / found another hitch, which I think I mentioned. Anyway fixed that too / submitted a patch to the Assimp tracker. And today I also found some texture bugs in x2mdl and corrected the scale the other day. Added copious error reporting this afternoon. Will probably have some new releases for each tool up sometime tonight.
I think I will start work on mdl2x here soon (if that's what you mean) ... I think I need to look into what exactly .x is capable of though. It's pretty sorry as graphics formats go. But it can at least export the 3D geometry, if not the animations... probably not the soft animations, but who knows.
I posted for comment about whether there was any intention to work on some better exporters at this point or not / encouraged the idea. I can't think of anything like Assimp, and it's a really great idea, but the core developers seem absent lately, and they kinda suck (read: throw up too many hurdles / bring too little to bear) in terms of allowing outside development to happen.