2010-10-11, 01:41 AM
(2010-10-10, 11:50 PM)Verdite link Wrote:Can you implement shadows in ex? I'm desperate for that...
Or at least is it in the pipeline?
I really would like to see at least a basic shadow system for the game, or anyones game.
It kind of depends on what you mean by "shadow" ... off the top of my head that can mean about 10 different things and at least probably 10 more.
Som has at least 4 ways of expressing shadows builtin. Pretty much any kind of shadow effect can be setup with Ex afaik. The only type which would be an inelegant fit I think is shadowmaps.
Shadows (especially the moving/shifting kind) can be fairly computationally expensive, so it's best to take advantage of many different techniques, and use the most expensive variety sparingly. Anyway, I don't think you're limited to anything "basic" but it's a complex topic which would deserve it's own thread if you're really curious. There you'll definitely need to start by pinning down what you mean by "shadow". Also you'll need to exhibit a working familiarity with Ex if you want to be seriously entertained (by myself)
I'm of course interested in shadows myself / have a few different things planned.