2010-10-23, 05:31 PM
I tried untextured.x with x2mdl on a non-dev XP machine. I did get a dialogue box which I'd setup which says Direct3D9 is probably unavailable or some such, do you wish to continue. I continued, and because there were no textures everything probably went fine. If there were textures it would've given up.
So anyway I set up some feedback to see where things were going wrong (because I knew D3D9 was in fact available) and turns out in that case anyway the "reference" device type was not supported with those drivers, so I setup a fallback to a more generic hardware device and that went thru.
Stupid thing is I chose the reference device because it is independent of hardware, ie. for wider support, but it turned out to be less helpful in that case.
Anyway I'm more just posting to say everything seemed fine from my end. If that was the problem you were having it would not have been too hard to just type the dialogue box message for us, so I'm assuming your troubles are otherwise. But anyway, I can't fix (or even guess at) whatever probs you're having without feedback.
I will upload a new build later today because if your drivers don't recognize the ref device type then texture support is out, and that's not acceptable...
So anyway I set up some feedback to see where things were going wrong (because I knew D3D9 was in fact available) and turns out in that case anyway the "reference" device type was not supported with those drivers, so I setup a fallback to a more generic hardware device and that went thru.
Stupid thing is I chose the reference device because it is independent of hardware, ie. for wider support, but it turned out to be less helpful in that case.
Anyway I'm more just posting to say everything seemed fine from my end. If that was the problem you were having it would not have been too hard to just type the dialogue box message for us, so I'm assuming your troubles are otherwise. But anyway, I can't fix (or even guess at) whatever probs you're having without feedback.
I will upload a new build later today because if your drivers don't recognize the ref device type then texture support is out, and that's not acceptable...