2010-10-31, 07:49 AM
The process for indie production is really retarded actually, you are approved by members of the XNA club, so you are at their mercy/stupidity. If they don't like you they may try to fail you for no reason whatsoever (though they have to claim something legitimate based on the guidelines of microsoft).
To be fairly honest, microsoft is barely involved, even less so now that they are pushing indie game developers into their windows phone apps instead of the xbox.
The only time you have to jump through tons of hoops for microsoft is when you try to release something for xbox live arcade (the professional version of the xbox indie). At that point you have to shell out 40 grand up front and meet pretty tough requirements to get published.
To be fairly honest, microsoft is barely involved, even less so now that they are pushing indie game developers into their windows phone apps instead of the xbox.
The only time you have to jump through tons of hoops for microsoft is when you try to release something for xbox live arcade (the professional version of the xbox indie). At that point you have to shell out 40 grand up front and meet pretty tough requirements to get published.
- Todd DuFore (DMPDesign)
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